DOES PLAYING LOCATION-BASED AUGMENTED REALITY GAME INCREASES THE LEVEL OF PHYSICAL ACTIVITY?

Authors

  • Low Ann Gee Physiotherapy programme, INTI International University, Nilai, Negeri Sembilan, Malaysia
  • Ambusam Subramaniam Physiotherapy programme, INTI International University, Nilai, Negeri Sembilan, Malaysia
  • Sivaguru Muthusamy Department of Physical Education & Health Sciences, Alagappa University, Tamil Nadu, India
  • Rajkumar Krishnan Vasanthi Physiotherapy programme, INTI International University, Nilai, Negeri Sembilan, Malaysia

DOI:

https://doi.org/10.18006/2021.9(Spl-1-GCSGD_2020).S182.S186

Keywords:

Augmented reality games, Pokémon Go, Level of physical activity, Gamification, Location-based

Abstract

Recently, there are an increasing trend in location-based augmented reality (AR) games that require players to move around physically to acquire the in-game features as well as game bonuses. The introduction of this location-based augmented reality (AR) games, specifically, Pokémon Go, has made the players physically move around to achieve higher levels and indirectly, improves the level of physical activity. Thus, the objective of the current study is to examine the association between the time spent playing location-based AR games specifically Pokémon Go, and the level of physical activity of the players in Malaysia. A self-administered questionnaire was circulated among Pokémon Go players and based on the inclusion and exclusion criteria, 47 players were recruited in the study. Global Physical Activity Questionnaire (GPAQ) was used to identify the level of physical activity. The association between time spent playing Pokémon Go and level of physical activity were examined using the Chi-square test. The results of the current study showed no significant association between days spent playing Pokémon Go and level of physical activity (p = .14), hours spent playing Pokémon Go and physical activity (p = .516), or between daily hours spent playing Pokémon Go and daily sedentary time (p = .283). Nevertheless, the mean of the study reported that the physical activity level of the players increased concurrently as the player’s game frequency increases. Further studies are required to shed light on how location-based AR games can be implemented as potential strategies to engage an active lifestyle.

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Published

2021-03-25

How to Cite

Gee, L. A. ., Subramaniam, A. ., Muthusamy, S. ., & Vasanthi, R. K. . (2021). DOES PLAYING LOCATION-BASED AUGMENTED REALITY GAME INCREASES THE LEVEL OF PHYSICAL ACTIVITY?. Journal of Experimental Biology and Agricultural Sciences, 9(Spl-1-GCSGD_2020), S182-S186. https://doi.org/10.18006/2021.9(Spl-1-GCSGD_2020).S182.S186